Four ways that Run Brain Run's games are different than the other guy's

We get this question a lot:  "I just looked at your competitor's website. How is your game different from theirs?"

Of course, it depends on the competitor.

  • If you're looking at a competitor who does just-sign-up public scavenger hunts, you're looking at a similar "game" but not a similar experience. Theirs is not intended to be team building - and it probably won't feel that way in the end, either. That's because it's not dedicated to YOUR team - and our event is.

You'll possibly get to know some people better - either the folks you went in with (whom you probably already know), or some strangers. Will you get to know the folks you NEED to get to know? Chances are you won't.

  • If you're looking at someone who does geocaching games - well, we don't do that. And there's a reason. We don't like to depend on high-tech gadgets (hand-held GPS units, for example) that tend to have, shall we say, issues in urban corridors with tall signal-blocking buildings. ("Can you hear me now? Can you see me, Mr. Satellite?")
  • If you're looking at one of the one-off scavenger hunt events that crop up every so often, well, those can be fun. But again, we don't see a lot of team bonding going on there. Us, we like to promote fun AND team building.
  • If you're looking at a great immersion/role-playing game, a charitable bike building or care-kit-assembling or fund-raising/awareness-building game (like Freewheel, Operation Care Kits or Play it Forward), you're probably looking at us.

In that case... we really have no competition. Why not give us a call?

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